#ifndef _SLDRTWEAKBALL_DEATHBALL #define _SLDRTWEAKBALL_DEATHBALL #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp" struct SLdrTweakBall_DeathBall { SLdrTweakBall_DeathBall(); ~SLdrTweakBall_DeathBall(); float deathBallDamageDelay; SLdrTDamageInfo deathBallDamage; }; void LoadTypedefSLdrTweakBall_DeathBall(SLdrTweakBall_DeathBall&, CInputStream&); #endif // _SLDRTWEAKBALL_DEATHBALL