#ifndef _SLDRTWEAKAUTOMAPPER_BASE #define _SLDRTWEAKAUTOMAPPER_BASE #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakAutoMapper_Base { SLdrTweakAutoMapper_Base(); ~SLdrTweakAutoMapper_Base(); bool unknown_0xcbe595d8; bool unknown_0x8ecb53a6; bool scaleMoveSpeedWithCameraDistance; float unknown_0x6bea9324; float unknown_0x065dd754; float unknown_0x57a46c09; float unknown_0xb54255b5; float unknown_0x0c64cec4; float unknown_0x335ebc7e; float mapScreenAreaOpacity; CColor unknown_0x533c5684; float unknown_0xeb383668; float unknown_0x27151ede; float unknown_0x434172c3; float unknown_0x68097036; CColor unknown_0x03adcf46; CColor unknown_0xd3fae283; CColor unknown_0x65d2cf45; CColor unknown_0xb5752c08; CColor unknown_0x035d01ce; CColor unknown_0x805d5fa3; CColor unknown_0x36757265; CColor unknown_0xe550fcbd; CColor unknown_0x5378d17b; CColor unknown_0x0ebf3cbc; CColor unknown_0xb897117a; CColor unknown_0x3e670f6a; CColor unknown_0x884f22ac; float unknown_0x7bdb0edf; float unknown_0x12221909; float unknown_0x38dbbc09; float unknown_0x30610062; float unknown_0xb6acea88; float unknown_0x73de4110; float mapScreenZoomSpeed; float mapScreenCircleSpeed; float mapScreenMoveSpeed; CColor unknown_0xab82e268; CColor unknown_0x1daacfae; CColor unknown_0xdad161a1; CColor unknown_0x6cf94c67; float unknown_0x47967404; float unknown_0x0ece1950; float unknown_0x9ac1bdde; float unknown_0x97a19386; float unknown_0xcb9e3a54; float unknown_0x2511a49b; float unknown_0x16c9f38e; float unknown_0xbc7e2e4d; float unknown_0x15564d32; float unknown_0xf5479260; float unknown_0x271b644e; float unknown_0x52dc08c1; float unknown_0x9980db64; float unknown_0x23f59057; float unknown_0xad3d5a3f; float unknown_0x3315d22b; float unknown_0x9e4007b6; float unknown_0x7a8d3d46; bool unknown_0x2b97d64c; float unknown_0xbdc57ce0; float unknown_0x7d59c854; float unknown_0x3c4ef7d2; float unknown_0x2b483e9f; float unknown_0x706f52fe; float unknown_0x62f9ebf6; float unknown_0xa9a53853; float unknown_0x722b1bc0; CColor playerModelColor; CColor unknown_0x5a87c156; CColor playerSurfaceColor; CColor playerOutlineColor; CColor textColor; CColor textOutlineColor; CColor unknown_0x1a4b8068; CColor frameColor; CColor titleColor; CColor legendBackgroundColor; CColor legendGradientColor; }; void LoadTypedefSLdrTweakAutoMapper_Base(SLdrTweakAutoMapper_Base&, CInputStream&); #endif // _SLDRTWEAKAUTOMAPPER_BASE