#ifndef _SLDRSHOCKWAVEINFO #define _SLDRSHOCKWAVEINFO #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp" struct SLdrShockWaveInfo { SLdrShockWaveInfo(); ~SLdrShockWaveInfo(); CAssetId shockWaveEffect; SLdrDamageInfo damage; float radius; float height; float unknown; float radialVelocity; float radialVelocityAcceleration; CAssetId visorElectricEffect; int soundVisorElectric; }; void LoadTypedefSLdrShockWaveInfo(SLdrShockWaveInfo&, CInputStream&); #endif // _SLDRSHOCKWAVEINFO