#ifndef _SLDRGUIWIDGETPROPERTIES #define _SLDRGUIWIDGETPROPERTIES #include "Kyoto/Streams/CInputStream.hpp" #include "rstl/string.hpp" struct SLdrGuiWidgetProperties { SLdrGuiWidgetProperties(); ~SLdrGuiWidgetProperties(); rstl::string guiLabel; int controllerNumber; bool isLocked; }; void LoadTypedefSLdrGuiWidgetProperties(SLdrGuiWidgetProperties&, CInputStream&); #endif // _SLDRGUIWIDGETPROPERTIES