#ifndef _SLDRDIGITALGUARDIANHEADSTRUCT #define _SLDRDIGITALGUARDIANHEADSTRUCT #include "Kyoto/Streams/CInputStream.hpp" struct SLdrDigitalGuardianHeadStruct { SLdrDigitalGuardianHeadStruct(); ~SLdrDigitalGuardianHeadStruct(); int firstShotType; float projectileTelegraphTime; float projectileAttackTime; float unknown_0xfdfca535; float unknown_0xcd03632c; float unknown_0xf1548397; float unknown_0xf967e246; }; void LoadTypedefSLdrDigitalGuardianHeadStruct(SLdrDigitalGuardianHeadStruct&, CInputStream&); #endif // _SLDRDIGITALGUARDIANHEADSTRUCT