#ifndef _SLDRDAMAGEINFO #define _SLDRDAMAGEINFO #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrWeaponType.hpp" struct SLdrDamageInfo { SLdrDamageInfo(); ~SLdrDamageInfo(); SLdrWeaponType diWeaponType; float diDamage; float diRadius; float diKnockBackPower; }; void LoadTypedefSLdrDamageInfo(SLdrDamageInfo&, CInputStream&); #endif // _SLDRDAMAGEINFO