#ifndef _SLDRCAMERAHINTSTRUCTB #define _SLDRCAMERAHINTSTRUCTB #include "Kyoto/Streams/CInputStream.hpp" struct SLdrCameraHintStructB { SLdrCameraHintStructB(); ~SLdrCameraHintStructB(); bool override; float distance; }; void LoadTypedefSLdrCameraHintStructB(SLdrCameraHintStructB&, CInputStream&); #endif // _SLDRCAMERAHINTSTRUCTB