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https://github.com/PrimeDecomp/echoes.git
synced 2026-07-12 18:18:57 -07:00
Some property adjustment
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@@ -16,30 +16,4 @@ struct SLdrTweakParticle {
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void LoadTypedefSLdrTweakParticle(SLdrTweakParticle&, CInputStream&);
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/* {
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SLdrTweakParticle sldrThis;
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int propertyCount = input.ReadUint16();
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for (int i = 0; i < propertyCount; ++i) {
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uint propertyId = (uint)input.ReadInt32();
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u16 propertySize = input.ReadUint16();
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switch (propertyId) {
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case 0x7fda1466:
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// sldrThis.instanceName = TODO
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break;
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case 0x2bd13ab3:
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// sldrThis.pakFile = TODO
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break;
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case 0x5e15868a:
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// sldrThis.primaryWeapon = TODO
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break;
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case 0xbc401445:
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// sldrThis.secondaryWeapon = TODO
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break;
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default:
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input.ReadBytes(nullptr, propertySize);
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break;
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}
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}
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} */
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#endif // _SLDRTWEAKPARTICLE
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