Some property adjustment

This commit is contained in:
Henrique Gemignani Passos Lima
2025-01-14 04:52:59 +02:00
parent 470cb479e8
commit bee9ee72fd
18 changed files with 9 additions and 942 deletions
@@ -16,30 +16,4 @@ struct SLdrTweakParticle {
void LoadTypedefSLdrTweakParticle(SLdrTweakParticle&, CInputStream&);
/* {
SLdrTweakParticle sldrThis;
int propertyCount = input.ReadUint16();
for (int i = 0; i < propertyCount; ++i) {
uint propertyId = (uint)input.ReadInt32();
u16 propertySize = input.ReadUint16();
switch (propertyId) {
case 0x7fda1466:
// sldrThis.instanceName = TODO
break;
case 0x2bd13ab3:
// sldrThis.pakFile = TODO
break;
case 0x5e15868a:
// sldrThis.primaryWeapon = TODO
break;
case 0xbc401445:
// sldrThis.secondaryWeapon = TODO
break;
default:
input.ReadBytes(nullptr, propertySize);
break;
}
}
} */
#endif // _SLDRTWEAKPARTICLE