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cammelCase for intermediate structs
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@@ -12,23 +12,23 @@ struct SLdrOctapedeSegment {
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SLdrOctapedeSegment();
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~SLdrOctapedeSegment();
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SLdrEditorProperties editor_properties;
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SLdrEditorProperties editorProperties;
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int flavor;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actor_information;
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float waypoint_approach_distance;
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float visible_distance;
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float wall_turn_speed;
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float floor_turn_speed;
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float down_turn_speed;
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SLdrActorParameters actorInformation;
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float waypointApproachDistance;
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float visibleDistance;
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float wallTurnSpeed;
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float floorTurnSpeed;
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float downTurnSpeed;
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float unknown_0xd5c25506;
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float projectile_bounds_multiplier;
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float collision_look_ahead;
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float anim_speed_scalar;
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float max_audible_distance;
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bool initially_paused;
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float projectileBoundsMultiplier;
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float collisionLookAhead;
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float animSpeedScalar;
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float maxAudibleDistance;
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bool initiallyPaused;
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float unknown_0x4fb8747e;
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CAssetId between_segments_effect;
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CAssetId betweenSegmentsEffect;
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float unknown_0x9b9c46fc;
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float unknown_0x9f0677d6;
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float unknown_0xc0241fc1;
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@@ -42,12 +42,12 @@ struct SLdrOctapedeSegment {
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int unknown_0xd6f71bb3;
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int unknown_0x96b863c5;
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float unknown_0x417f4a91;
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SLdrDamageInfo explosion_damage;
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int walk_sound;
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int idle_sound;
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int seperate_sound;
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int bounce_sound;
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int explode_sound;
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SLdrDamageInfo explosionDamage;
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int walkSound;
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int idleSound;
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int seperateSound;
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int bounceSound;
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int explodeSound;
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float unknown_0x0c4763d7;
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};
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