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cammelCase for intermediate structs
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@@ -7,11 +7,11 @@ struct SLdrTweakPlayer_Collision {
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SLdrTweakPlayer_Collision();
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~SLdrTweakPlayer_Collision();
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float player_height;
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float player_radius;
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float step_up_height;
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float step_down_height;
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float ball_radius;
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float playerHeight;
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float playerRadius;
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float stepUpHeight;
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float stepDownHeight;
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float ballRadius;
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};
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void LoadTypedefSLdrTweakPlayer_Collision(SLdrTweakPlayer_Collision&, CInputStream&);
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