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cammelCase for intermediate structs
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@@ -7,22 +7,22 @@ struct SLdrTweakPlayer_AimStuff {
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SLdrTweakPlayer_AimStuff();
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~SLdrTweakPlayer_AimStuff();
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float aim_min_time;
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float aim_max_time;
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float aim_max_distance;
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float aim_max_angle_left;
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float aim_max_angle_right;
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float aim_max_angle_up;
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float aim_max_angle_down;
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float aim_angle_per_second;
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float aim_threshold_distance;
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float aim_turn_angle_per_second;
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float aimMinTime;
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float aimMaxTime;
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float aimMaxDistance;
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float aimMaxAngleLeft;
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float aimMaxAngleRight;
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float aimMaxAngleUp;
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float aimMaxAngleDown;
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float aimAnglePerSecond;
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float aimThresholdDistance;
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float aimTurnAnglePerSecond;
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float unknown;
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float aim_box_width;
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float aim_box_height;
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float aim_target_timer;
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float aim_assist_horizontal_angle;
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float aim_assist_vertical_angle;
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float aimBoxWidth;
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float aimBoxHeight;
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float aimTargetTimer;
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float aimAssistHorizontalAngle;
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float aimAssistVerticalAngle;
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};
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void LoadTypedefSLdrTweakPlayer_AimStuff(SLdrTweakPlayer_AimStuff&, CInputStream&);
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