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cammelCase for intermediate structs
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@@ -11,43 +11,43 @@ struct SLdrBasicSwarmProperties {
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SLdrBasicSwarmProperties();
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~SLdrBasicSwarmProperties();
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SLdrDamageInfo contact_damage;
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float damage_wait_time;
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float collision_radius;
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float touch_radius;
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float damage_radius;
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SLdrDamageInfo contactDamage;
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float damageWaitTime;
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float collisionRadius;
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float touchRadius;
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float damageRadius;
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float speed;
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int count;
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int max_count;
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float influence_radius;
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int maxCount;
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float influenceRadius;
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float unknown_0x61959f0d;
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float alignment_priority;
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float separation_priority;
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float path_following_priority;
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float player_attract_priority;
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float player_attract_distance;
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float spawn_speed;
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int attacker_count;
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float attack_proximity;
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float attack_timer;
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float alignmentPriority;
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float separationPriority;
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float pathFollowingPriority;
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float playerAttractPriority;
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float playerAttractDistance;
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float spawnSpeed;
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int attackerCount;
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float attackProximity;
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float attackTimer;
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SLdrHealthInfo health;
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SLdrDamageVulnerability damage_vulnerability;
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CAssetId death_particle_effect;
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SLdrDamageVulnerability damageVulnerability;
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CAssetId deathParticleEffect;
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int unknown_0x84f81f55;
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float unknown_0xe1bd61d8;
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float turn_rate;
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float turnRate;
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bool unknown_0xc2208b0f;
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bool unknown_0x7eb5d9e8;
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bool is_orbitable;
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bool isOrbitable;
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bool unknown_0xbc01a28e;
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int locomotion_looped_sound;
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int attack_looped_sound;
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int locomotionLoopedSound;
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int attackLoopedSound;
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float unknown_0xd2986c43;
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float max_audible_distance;
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int min_volume;
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int max_volume;
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float freeze_duration;
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float life_time;
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float maxAudibleDistance;
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int minVolume;
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int maxVolume;
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float freezeDuration;
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float lifeTime;
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};
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void LoadTypedefSLdrBasicSwarmProperties(SLdrBasicSwarmProperties&, CInputStream&);
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