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Add CScanTreeInventory loading
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#ifndef _CSCANTREEINVENTORY
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#define _CSCANTREEINVENTORY
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#include "rstl/string.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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class CInputStream;
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class SLdrTransform;
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class CScanTreeInventory {
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public:
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CScanTreeInventory(int id, const SLdrTransform& transform, CAssetId nameStringTable, CAssetId scannableInfo,
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CPlayerState::EItemType inventorySlotId, const rstl::string& nameStringName);
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};
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CScanTreeInventory* LoadScanTreeInventory(int* id, CInputStream& input);
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#endif // _CSCANTREEINVENTORY
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