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Adding initial version of script loader intermediate structs
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#ifndef _SLDRSTREAMEDMOVIE
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#define _SLDRSTREAMEDMOVIE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "rstl/string.hpp"
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struct SLdrStreamedMovie {
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SLdrStreamedMovie();
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~SLdrStreamedMovie();
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SLdrEditorProperties editor_properties;
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rstl::string movie_file;
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bool loop;
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bool video_filter_enabled;
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int unknown;
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int volume;
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int volume_type;
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float cache_length;
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float fade_out_time;
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};
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void LoadTypedefSLdrStreamedMovie(SLdrStreamedMovie&, CInputStream&);
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#endif // _SLDRSTREAMEDMOVIE
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