Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,27 @@
#ifndef _SLDRSPINNER
#define _SLDRSPINNER
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrSpinner {
SLdrSpinner();
~SLdrSpinner();
SLdrEditorProperties editor_properties;
float forward_speed;
float backward_speed;
float unknown_0x449dd059;
float unknown_0xfc849759;
bool shot_spinner;
bool allow_wrap;
bool no_backward;
bool spline_control;
int loop_sound;
int start_sound;
int stop_sound;
};
void LoadTypedefSLdrSpinner(SLdrSpinner&, CInputStream&);
#endif // _SLDRSPINNER