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Adding initial version of script loader intermediate structs
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#ifndef _SLDRSPINNER
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#define _SLDRSPINNER
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrSpinner {
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SLdrSpinner();
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~SLdrSpinner();
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SLdrEditorProperties editor_properties;
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float forward_speed;
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float backward_speed;
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float unknown_0x449dd059;
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float unknown_0xfc849759;
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bool shot_spinner;
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bool allow_wrap;
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bool no_backward;
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bool spline_control;
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int loop_sound;
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int start_sound;
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int stop_sound;
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};
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void LoadTypedefSLdrSpinner(SLdrSpinner&, CInputStream&);
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#endif // _SLDRSPINNER
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