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Adding initial version of script loader intermediate structs
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#ifndef _SLDRSPIDERBALLWAYPOINT
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#define _SLDRSPIDERBALLWAYPOINT
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrSpiderBallWaypoint {
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SLdrSpiderBallWaypoint();
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~SLdrSpiderBallWaypoint();
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SLdrEditorProperties editor_properties;
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int flags;
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};
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void LoadTypedefSLdrSpiderBallWaypoint(SLdrSpiderBallWaypoint&, CInputStream&);
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#endif // _SLDRSPIDERBALLWAYPOINT
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