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Adding initial version of script loader intermediate structs
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#ifndef _SLDRSPANKWEED
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#define _SLDRSPANKWEED
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrSpankWeed {
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SLdrSpankWeed();
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~SLdrSpankWeed();
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SLdrEditorProperties editor_properties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actor_information;
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bool unknown;
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float wake_up_radius;
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float search_radius;
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float attack_radius;
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float hurt_sleep_delay;
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};
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void LoadTypedefSLdrSpankWeed(SLdrSpankWeed&, CInputStream&);
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#endif // _SLDRSPANKWEED
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