Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,25 @@
#ifndef _SLDRSPANKWEED
#define _SLDRSPANKWEED
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrSpankWeed {
SLdrSpankWeed();
~SLdrSpankWeed();
SLdrEditorProperties editor_properties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actor_information;
bool unknown;
float wake_up_radius;
float search_radius;
float attack_radius;
float hurt_sleep_delay;
};
void LoadTypedefSLdrSpankWeed(SLdrSpankWeed&, CInputStream&);
#endif // _SLDRSPANKWEED