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Adding initial version of script loader intermediate structs
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#ifndef _SLDRSANDBOSS
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#define _SLDRSANDBOSS
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrSandBossData.hpp"
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struct SLdrSandBoss {
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SLdrSandBoss();
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~SLdrSandBoss();
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SLdrEditorProperties editor_properties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actor_information;
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SLdrSandBossData sand_boss_data;
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};
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void LoadTypedefSLdrSandBoss(SLdrSandBoss&, CInputStream&);
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#endif // _SLDRSANDBOSS
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