Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,22 @@
#ifndef _SLDRSANDBOSS
#define _SLDRSANDBOSS
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
#include "MetroidPrime/ScriptLoader/SLdrSandBossData.hpp"
struct SLdrSandBoss {
SLdrSandBoss();
~SLdrSandBoss();
SLdrEditorProperties editor_properties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actor_information;
SLdrSandBossData sand_boss_data;
};
void LoadTypedefSLdrSandBoss(SLdrSandBoss&, CInputStream&);
#endif // _SLDRSANDBOSS