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Adding initial version of script loader intermediate structs
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#ifndef _SLDRRSFAUDIO
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#define _SLDRRSFAUDIO
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "rstl/string.hpp"
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struct SLdrRsfAudio {
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SLdrRsfAudio();
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~SLdrRsfAudio();
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SLdrEditorProperties editor_properties;
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rstl::string unknown;
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int loop_start;
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int loop_end;
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float fade_in_time;
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float fade_out_time;
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int volume;
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};
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void LoadTypedefSLdrRsfAudio(SLdrRsfAudio&, CInputStream&);
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#endif // _SLDRRSFAUDIO
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