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Adding initial version of script loader intermediate structs
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#ifndef _SLDRRIPPLE
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#define _SLDRRIPPLE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrRipple {
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SLdrRipple();
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~SLdrRipple();
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SLdrEditorProperties editor_properties;
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float energy;
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};
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void LoadTypedefSLdrRipple(SLdrRipple&, CInputStream&);
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#endif // _SLDRRIPPLE
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