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Adding initial version of script loader intermediate structs
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#ifndef _SLDRRADIALDAMAGE
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#define _SLDRRADIALDAMAGE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrRadialDamage {
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SLdrRadialDamage();
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~SLdrRadialDamage();
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SLdrEditorProperties editor_properties;
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SLdrDamageInfo damage;
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float radius;
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bool auto_action;
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bool auto_delete;
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bool originator;
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};
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void LoadTypedefSLdrRadialDamage(SLdrRadialDamage&, CInputStream&);
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#endif // _SLDRRADIALDAMAGE
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