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Adding initial version of script loader intermediate structs
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#ifndef _SLDRPICKUP
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#define _SLDRPICKUP
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEchoParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPlayerItem.hpp"
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struct SLdrPickup {
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SLdrPickup();
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~SLdrPickup();
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SLdrEditorProperties editor_properties;
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CVector3f collision_size;
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CVector3f collision_offset;
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SLdrPlayerItem item_to_give;
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int capacity_increase;
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int item_percentage_increase;
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int amount;
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float respawn_time;
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float pickup_effect_lifetime;
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float lifetime;
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float fadetime;
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CAssetId model;
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SLdrAnimationParameters animation_information;
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SLdrActorParameters actor_information;
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SLdrEchoParameters echo_information;
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float activation_delay;
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CAssetId pickup_effect;
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bool absolute_value;
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bool calculate_visibility;
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bool unknown;
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float auto_home_range;
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float delay_until_home;
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float homing_speed;
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bool auto_spin;
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bool blink_out;
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CVector3f orbit_offset;
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};
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void LoadTypedefSLdrPickup(SLdrPickup&, CInputStream&);
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#endif // _SLDRPICKUP
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