Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,47 @@
#ifndef _SLDRPICKUP
#define _SLDRPICKUP
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEchoParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPlayerItem.hpp"
struct SLdrPickup {
SLdrPickup();
~SLdrPickup();
SLdrEditorProperties editor_properties;
CVector3f collision_size;
CVector3f collision_offset;
SLdrPlayerItem item_to_give;
int capacity_increase;
int item_percentage_increase;
int amount;
float respawn_time;
float pickup_effect_lifetime;
float lifetime;
float fadetime;
CAssetId model;
SLdrAnimationParameters animation_information;
SLdrActorParameters actor_information;
SLdrEchoParameters echo_information;
float activation_delay;
CAssetId pickup_effect;
bool absolute_value;
bool calculate_visibility;
bool unknown;
float auto_home_range;
float delay_until_home;
float homing_speed;
bool auto_spin;
bool blink_out;
CVector3f orbit_offset;
};
void LoadTypedefSLdrPickup(SLdrPickup&, CInputStream&);
#endif // _SLDRPICKUP