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Adding initial version of script loader intermediate structs
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#ifndef _SLDRMIDI
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#define _SLDRMIDI
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrMidi {
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SLdrMidi();
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~SLdrMidi();
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SLdrEditorProperties editor_properties;
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CAssetId song_file;
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float fade_in_time;
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float fade_out_time;
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int volume;
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};
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void LoadTypedefSLdrMidi(SLdrMidi&, CInputStream&);
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#endif // _SLDRMIDI
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