Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,31 @@
#ifndef _SLDRMETAREE
#define _SLDRMETAREE
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrAudioPlaybackParms.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrMetaree {
SLdrMetaree();
~SLdrMetaree();
SLdrEditorProperties editor_properties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actor_information;
SLdrDamageInfo radius_damage;
float drop_height;
CVector3f unknown;
float attack_speed;
float drop_delay;
float halt_delay;
float launch_speed;
SLdrAudioPlaybackParms turn_sound;
};
void LoadTypedefSLdrMetaree(SLdrMetaree&, CInputStream&);
#endif // _SLDRMETAREE