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Adding initial version of script loader intermediate structs
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#ifndef _SLDRMETAREE
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#define _SLDRMETAREE
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAudioPlaybackParms.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrMetaree {
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SLdrMetaree();
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~SLdrMetaree();
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SLdrEditorProperties editor_properties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actor_information;
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SLdrDamageInfo radius_damage;
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float drop_height;
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CVector3f unknown;
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float attack_speed;
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float drop_delay;
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float halt_delay;
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float launch_speed;
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SLdrAudioPlaybackParms turn_sound;
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};
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void LoadTypedefSLdrMetaree(SLdrMetaree&, CInputStream&);
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#endif // _SLDRMETAREE
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