Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,27 @@
#ifndef _SLDRHUDMEMO
#define _SLDRHUDMEMO
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrHUDMemo {
SLdrHUDMemo();
~SLdrHUDMemo();
SLdrEditorProperties editor_properties;
float display_time;
bool clear_window;
bool player1;
bool player2;
bool player3;
bool player4;
bool type_out;
bool use_originator;
int display_type;
CAssetId string;
};
void LoadTypedefSLdrHUDMemo(SLdrHUDMemo&, CInputStream&);
#endif // _SLDRHUDMEMO