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Adding initial version of script loader intermediate structs
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#ifndef _SLDRGLOWBUG
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#define _SLDRGLOWBUG
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrGlowbug {
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SLdrGlowbug();
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~SLdrGlowbug();
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SLdrEditorProperties editor_properties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actor_information;
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CAssetId death_flash_effect;
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CAssetId part;
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CAssetId attack_effect;
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CAssetId attack_telegraph_effect;
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CAssetId attack_echo_effect;
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float attack_duration;
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float attack_telegraph_duration;
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CVector3f attack_aim_offset;
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int attack_telegraph_sound;
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int attack_sound;
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CAssetId scan_model;
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bool is_in_light_world;
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};
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void LoadTypedefSLdrGlowbug(SLdrGlowbug&, CInputStream&);
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#endif // _SLDRGLOWBUG
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