Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,34 @@
#ifndef _SLDRGLOWBUG
#define _SLDRGLOWBUG
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrGlowbug {
SLdrGlowbug();
~SLdrGlowbug();
SLdrEditorProperties editor_properties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actor_information;
CAssetId death_flash_effect;
CAssetId part;
CAssetId attack_effect;
CAssetId attack_telegraph_effect;
CAssetId attack_echo_effect;
float attack_duration;
float attack_telegraph_duration;
CVector3f attack_aim_offset;
int attack_telegraph_sound;
int attack_sound;
CAssetId scan_model;
bool is_in_light_world;
};
void LoadTypedefSLdrGlowbug(SLdrGlowbug&, CInputStream&);
#endif // _SLDRGLOWBUG