Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,41 @@
#ifndef _SLDREYEBALL
#define _SLDREYEBALL
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrEyeBall {
SLdrEyeBall();
~SLdrEyeBall();
SLdrEditorProperties editor_properties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actor_information;
float close_time;
float fire_wait_time;
CAssetId projectile;
SLdrDamageInfo ray_damage;
CAssetId plasma_burn;
CAssetId plasma_pulse;
CAssetId plasma_texture;
CAssetId plasma_glow;
CColor laser_inner_color;
CColor laser_outer_color;
int unknown_0x81d14be8;
int unknown_0x6e1320d6;
int unknown_0x85249bd5;
int unknown_0x6ae6f0eb;
int laser_sound;
bool should_be_triggered;
float max_audible_distance;
float drop_off;
};
void LoadTypedefSLdrEyeBall(SLdrEyeBall&, CInputStream&);
#endif // _SLDREYEBALL