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Adding initial version of script loader intermediate structs
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#ifndef _SLDRCOVERPOINT
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#define _SLDRCOVERPOINT
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrCoverPoint {
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SLdrCoverPoint();
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~SLdrCoverPoint();
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SLdrEditorProperties editor_properties;
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int unknown;
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bool should_crouch;
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float horizontal_safe_angle;
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float vertical_safe_angle;
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float lock_time;
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};
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void LoadTypedefSLdrCoverPoint(SLdrCoverPoint&, CInputStream&);
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#endif // _SLDRCOVERPOINT
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