Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,40 @@
#ifndef _SLDRBRIZGEE
#define _SLDRBRIZGEE
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrBrizgee {
SLdrBrizgee();
~SLdrBrizgee();
SLdrEditorProperties editor_properties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actor_information;
float waypoint_approach_distance;
float wall_turn_speed;
float floor_turn_speed;
float down_turn_speed;
float visible_distance;
float forward_moving_priority;
CAssetId no_shell_model;
CAssetId no_shell_skin;
SLdrDamageVulnerability shell_vulnerability;
float shell_health;
SLdrDamageInfo shell_contact_damage;
float unknown;
SLdrDamageInfo poison_damage;
float poison_time;
int shell_break_sound;
int poison_hit_sound;
int player_poison_sound;
};
void LoadTypedefSLdrBrizgee(SLdrBrizgee&, CInputStream&);
#endif // _SLDRBRIZGEE