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Adding initial version of script loader intermediate structs
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#ifndef _SLDRBRIZGEE
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#define _SLDRBRIZGEE
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrBrizgee {
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SLdrBrizgee();
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~SLdrBrizgee();
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SLdrEditorProperties editor_properties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actor_information;
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float waypoint_approach_distance;
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float wall_turn_speed;
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float floor_turn_speed;
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float down_turn_speed;
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float visible_distance;
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float forward_moving_priority;
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CAssetId no_shell_model;
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CAssetId no_shell_skin;
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SLdrDamageVulnerability shell_vulnerability;
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float shell_health;
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SLdrDamageInfo shell_contact_damage;
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float unknown;
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SLdrDamageInfo poison_damage;
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float poison_time;
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int shell_break_sound;
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int poison_hit_sound;
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int player_poison_sound;
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};
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void LoadTypedefSLdrBrizgee(SLdrBrizgee&, CInputStream&);
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#endif // _SLDRBRIZGEE
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