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Adding initial version of script loader intermediate structs
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#ifndef _SLDRACTORROTATE
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#define _SLDRACTORROTATE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrRotationSplines.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrScaleSplines.hpp"
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struct SLdrActorRotate {
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SLdrActorRotate();
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~SLdrActorRotate();
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SLdrEditorProperties editor_properties;
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int flags_actor_rotate;
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float duration;
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SLdrRotationSplines rotation_controls;
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SLdrScaleSplines scale_controls;
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};
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void LoadTypedefSLdrActorRotate(SLdrActorRotate&, CInputStream&);
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#endif // _SLDRACTORROTATE
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