Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,22 @@
#ifndef _SLDRACTORROTATE
#define _SLDRACTORROTATE
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrRotationSplines.hpp"
#include "MetroidPrime/ScriptLoader/SLdrScaleSplines.hpp"
struct SLdrActorRotate {
SLdrActorRotate();
~SLdrActorRotate();
SLdrEditorProperties editor_properties;
int flags_actor_rotate;
float duration;
SLdrRotationSplines rotation_controls;
SLdrScaleSplines scale_controls;
};
void LoadTypedefSLdrActorRotate(SLdrActorRotate&, CInputStream&);
#endif // _SLDRACTORROTATE