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Adding initial version of script loader intermediate structs
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#ifndef _SLDRUNKNOWNSTRUCT38
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#define _SLDRUNKNOWNSTRUCT38
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrUnknownStruct38 {
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SLdrUnknownStruct38();
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~SLdrUnknownStruct38();
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float range;
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float turn_rate;
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int sound_effect;
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float warp_scale;
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CVector3f repel_offset;
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};
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void LoadTypedefSLdrUnknownStruct38(SLdrUnknownStruct38&, CInputStream&);
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#endif // _SLDRUNKNOWNSTRUCT38
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