Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,25 @@
#ifndef _SLDRUNKNOWNSTRUCT36
#define _SLDRUNKNOWNSTRUCT36
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrAudioPlaybackParms.hpp"
struct SLdrUnknownStruct36 {
SLdrUnknownStruct36();
~SLdrUnknownStruct36();
SLdrAudioPlaybackParms audio_playback_parms_0x4f904909;
SLdrAudioPlaybackParms audio_playback_parms_0x82e108de;
SLdrAudioPlaybackParms audio_playback_parms_0xdf090545;
SLdrAudioPlaybackParms audio_playback_parms_0x3dd5b3cf;
SLdrAudioPlaybackParms audio_playback_parms_0xf82231bb;
SLdrAudioPlaybackParms audio_playback_parms_0x009e3658;
SLdrAudioPlaybackParms audio_playback_parms_0x62bd75b1;
float unknown;
SLdrAudioPlaybackParms audio_playback_parms_0x32969cba;
SLdrAudioPlaybackParms audio_playback_parms_0x597d2ac9;
};
void LoadTypedefSLdrUnknownStruct36(SLdrUnknownStruct36&, CInputStream&);
#endif // _SLDRUNKNOWNSTRUCT36