Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,21 @@
#ifndef _SLDRUNKNOWNSTRUCT26
#define _SLDRUNKNOWNSTRUCT26
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPlasmaBeamInfo.hpp"
struct SLdrUnknownStruct26 {
SLdrUnknownStruct26();
~SLdrUnknownStruct26();
CAssetId effect;
int portal_open_sound;
SLdrDamageInfo projectile_damage;
SLdrPlasmaBeamInfo beam_info;
};
void LoadTypedefSLdrUnknownStruct26(SLdrUnknownStruct26&, CInputStream&);
#endif // _SLDRUNKNOWNSTRUCT26