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Adding initial version of script loader intermediate structs
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#ifndef _SLDRUNKNOWNSTRUCT26
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#define _SLDRUNKNOWNSTRUCT26
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPlasmaBeamInfo.hpp"
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struct SLdrUnknownStruct26 {
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SLdrUnknownStruct26();
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~SLdrUnknownStruct26();
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CAssetId effect;
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int portal_open_sound;
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SLdrDamageInfo projectile_damage;
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SLdrPlasmaBeamInfo beam_info;
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};
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void LoadTypedefSLdrUnknownStruct26(SLdrUnknownStruct26&, CInputStream&);
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#endif // _SLDRUNKNOWNSTRUCT26
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