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Adding initial version of script loader intermediate structs
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#ifndef _SLDRUNKNOWNSTRUCT21
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#define _SLDRUNKNOWNSTRUCT21
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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struct SLdrUnknownStruct21 {
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SLdrUnknownStruct21();
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~SLdrUnknownStruct21();
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CAssetId projectile;
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SLdrDamageInfo projectile_damage;
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CAssetId projectile_visor_effect;
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};
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void LoadTypedefSLdrUnknownStruct21(SLdrUnknownStruct21&, CInputStream&);
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#endif // _SLDRUNKNOWNSTRUCT21
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