Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,19 @@
#ifndef _SLDRUNKNOWNSTRUCT21
#define _SLDRUNKNOWNSTRUCT21
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
struct SLdrUnknownStruct21 {
SLdrUnknownStruct21();
~SLdrUnknownStruct21();
CAssetId projectile;
SLdrDamageInfo projectile_damage;
CAssetId projectile_visor_effect;
};
void LoadTypedefSLdrUnknownStruct21(SLdrUnknownStruct21&, CInputStream&);
#endif // _SLDRUNKNOWNSTRUCT21