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Adding initial version of script loader intermediate structs
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#ifndef _SLDRTWEAKTARGETING_SCAN
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#define _SLDRTWEAKTARGETING_SCAN
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakTargeting_Scan {
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SLdrTweakTargeting_Scan();
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~SLdrTweakTargeting_Scan();
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float scan_lock_scale;
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float scan_lock_transition_time;
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float scan_lock_translation;
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CColor unknown;
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CColor scan_lock_locked_color;
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CColor scan_lock_unlocked_color;
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};
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void LoadTypedefSLdrTweakTargeting_Scan(SLdrTweakTargeting_Scan&, CInputStream&);
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#endif // _SLDRTWEAKTARGETING_SCAN
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