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Adding initial version of script loader intermediate structs
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#ifndef _SLDRTWEAKPLAYER_FIRSTPERSONCAMERA
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#define _SLDRTWEAKPLAYER_FIRSTPERSONCAMERA
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayer_FirstPersonCamera {
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SLdrTweakPlayer_FirstPersonCamera();
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~SLdrTweakPlayer_FirstPersonCamera();
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float unknown_0xba5eb7f5;
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float camera_elevation;
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float unknown_0xb400ebd6;
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float unknown_0xfd26b7b9;
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float unknown_0x97b14dc6;
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float unknown_0xeb59925a;
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float unknown_0xa1d73380;
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float unknown_0xc8e8344a;
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float unknown_0xd40c480e;
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CVector3f unknown_0x7960c3a0;
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};
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void LoadTypedefSLdrTweakPlayer_FirstPersonCamera(SLdrTweakPlayer_FirstPersonCamera&, CInputStream&);
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#endif // _SLDRTWEAKPLAYER_FIRSTPERSONCAMERA
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