Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,25 @@
#ifndef _SLDRTWEAKPLAYER_FIRSTPERSONCAMERA
#define _SLDRTWEAKPLAYER_FIRSTPERSONCAMERA
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayer_FirstPersonCamera {
SLdrTweakPlayer_FirstPersonCamera();
~SLdrTweakPlayer_FirstPersonCamera();
float unknown_0xba5eb7f5;
float camera_elevation;
float unknown_0xb400ebd6;
float unknown_0xfd26b7b9;
float unknown_0x97b14dc6;
float unknown_0xeb59925a;
float unknown_0xa1d73380;
float unknown_0xc8e8344a;
float unknown_0xd40c480e;
CVector3f unknown_0x7960c3a0;
};
void LoadTypedefSLdrTweakPlayer_FirstPersonCamera(SLdrTweakPlayer_FirstPersonCamera&, CInputStream&);
#endif // _SLDRTWEAKPLAYER_FIRSTPERSONCAMERA