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Adding initial version of script loader intermediate structs
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#ifndef _SLDRTWEAKPLAYERGUN_ARM_POSITION
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#define _SLDRTWEAKPLAYERGUN_ARM_POSITION
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayerGun_Arm_Position {
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SLdrTweakPlayerGun_Arm_Position();
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~SLdrTweakPlayerGun_Arm_Position();
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CVector3f normal;
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CVector3f grappling;
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};
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void LoadTypedefSLdrTweakPlayerGun_Arm_Position(SLdrTweakPlayerGun_Arm_Position&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERGUN_ARM_POSITION
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