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Adding initial version of script loader intermediate structs
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#ifndef _SLDRTRIGGERINFO
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#define _SLDRTRIGGERINFO
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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struct SLdrTriggerInfo {
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SLdrTriggerInfo();
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~SLdrTriggerInfo();
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SLdrDamageInfo damage;
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CVector3f force_field;
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int flags_trigger;
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};
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void LoadTypedefSLdrTriggerInfo(SLdrTriggerInfo&, CInputStream&);
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#endif // _SLDRTRIGGERINFO
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