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Adding initial version of script loader intermediate structs
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#ifndef _SLDRSANDBOSSSTRUCTA
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#define _SLDRSANDBOSSSTRUCTA
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrSandBossStructA {
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SLdrSandBossStructA();
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~SLdrSandBossStructA();
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CAssetId head_armor;
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CAssetId armor_piece2;
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CAssetId armor_piece3;
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CAssetId armor_piece4;
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CAssetId armor_piece5;
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CAssetId armor_piece6;
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CAssetId armor_piece7;
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CAssetId tail_armor;
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CAssetId sound_armor_impact;
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};
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void LoadTypedefSLdrSandBossStructA(SLdrSandBossStructA&, CInputStream&);
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#endif // _SLDRSANDBOSSSTRUCTA
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