Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,24 @@
#ifndef _SLDRSANDBOSSSTRUCTA
#define _SLDRSANDBOSSSTRUCTA
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrSandBossStructA {
SLdrSandBossStructA();
~SLdrSandBossStructA();
CAssetId head_armor;
CAssetId armor_piece2;
CAssetId armor_piece3;
CAssetId armor_piece4;
CAssetId armor_piece5;
CAssetId armor_piece6;
CAssetId armor_piece7;
CAssetId tail_armor;
CAssetId sound_armor_impact;
};
void LoadTypedefSLdrSandBossStructA(SLdrSandBossStructA&, CInputStream&);
#endif // _SLDRSANDBOSSSTRUCTA