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Adding initial version of script loader intermediate structs
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#ifndef _SLDRROTATIONSPLINES
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#define _SLDRROTATIONSPLINES
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrRotationSplines {
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SLdrRotationSplines();
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~SLdrRotationSplines();
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spline x_rotation;
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spline y_rotation;
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spline z_rotation;
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};
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void LoadTypedefSLdrRotationSplines(SLdrRotationSplines&, CInputStream&);
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#endif // _SLDRROTATIONSPLINES
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