Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,26 @@
#ifndef _SLDRINGPOSSESSIONDATA
#define _SLDRINGPOSSESSIONDATA
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
#include "MetroidPrime/ScriptLoader/SLdrHealthInfo.hpp"
struct SLdrIngPossessionData {
SLdrIngPossessionData();
~SLdrIngPossessionData();
bool is_an_encounter;
bool unknown_0xb68c0aa3;
CAssetId ing_possessed_model;
CAssetId ing_possessed_skin_rules;
CAssetId dark_scan_info;
SLdrHealthInfo ing_possessed_health;
float ing_possessed_damage_multiplier;
int unknown_0x2befc1bf;
SLdrDamageVulnerability ing_vulnerability;
};
void LoadTypedefSLdrIngPossessionData(SLdrIngPossessionData&, CInputStream&);
#endif // _SLDRINGPOSSESSIONDATA