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Adding initial version of script loader intermediate structs
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#ifndef _SLDRINGPOSSESSIONDATA
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#define _SLDRINGPOSSESSIONDATA
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrHealthInfo.hpp"
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struct SLdrIngPossessionData {
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SLdrIngPossessionData();
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~SLdrIngPossessionData();
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bool is_an_encounter;
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bool unknown_0xb68c0aa3;
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CAssetId ing_possessed_model;
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CAssetId ing_possessed_skin_rules;
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CAssetId dark_scan_info;
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SLdrHealthInfo ing_possessed_health;
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float ing_possessed_damage_multiplier;
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int unknown_0x2befc1bf;
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SLdrDamageVulnerability ing_vulnerability;
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};
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void LoadTypedefSLdrIngPossessionData(SLdrIngPossessionData&, CInputStream&);
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#endif // _SLDRINGPOSSESSIONDATA
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