Adding initial version of script loader intermediate structs

This commit is contained in:
Henrique Gemignani Passos Lima
2023-08-10 00:01:20 +03:00
parent 2b6becd92f
commit 071ffb8eff
347 changed files with 10550 additions and 0 deletions
@@ -0,0 +1,28 @@
#ifndef _SLDRINGBOOSTBALLGUARDIANSTRUCT
#define _SLDRINGBOOSTBALLGUARDIANSTRUCT
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrIngBoostBallGuardianStruct {
SLdrIngBoostBallGuardianStruct();
~SLdrIngBoostBallGuardianStruct();
float unknown_0x25d02bc5;
float unknown_0xabe99de0;
float unknown_0xe2b23f03;
float unknown_0x2f845006;
float unknown_0x5d1626fb;
float unknown_0xbb76891a;
int unknown_0x285d67ad;
int unknown_0x6d5f242f;
int unknown_0xe3ff2ed6;
int unknown_0xa6fd6d54;
int unknown_0xecb314b6;
int unknown_0xa9b15734;
float locomotion_speed_scale;
float ing_spot_speed_scale;
};
void LoadTypedefSLdrIngBoostBallGuardianStruct(SLdrIngBoostBallGuardianStruct&, CInputStream&);
#endif // _SLDRINGBOOSTBALLGUARDIANSTRUCT