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#ifndef _SLDRSOUNDMODIFIER
#define _SLDRSOUNDMODIFIER
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#include "Kyoto/Math/CMayaSpline.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrSoundModifier {
SLdrSoundModifier();
~SLdrSoundModifier();
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SLdrEditorProperties editorProperties;
float time;
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bool autoReset;
bool autoStart;
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SLdrSpline volume;
SLdrSpline pan;
SLdrSpline surroundPan;
SLdrSpline pitch;
};
void LoadTypedefSLdrSoundModifier(SLdrSoundModifier&, CInputStream&);
#endif // _SLDRSOUNDMODIFIER