2023-08-09 23:45:58 +03:00
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#ifndef _SLDRRANDOMRELAY
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#define _SLDRRANDOMRELAY
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrRandomRelay {
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SLdrRandomRelay();
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~SLdrRandomRelay();
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2023-08-11 22:35:54 +03:00
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SLdrEditorProperties editorProperties;
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2023-08-09 23:45:58 +03:00
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int count;
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2023-08-11 22:35:54 +03:00
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int randomAdjust;
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bool percentCount;
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bool isRandomChance;
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2023-08-09 23:45:58 +03:00
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};
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void LoadTypedefSLdrRandomRelay(SLdrRandomRelay&, CInputStream&);
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#endif // _SLDRRANDOMRELAY
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