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#ifndef _SLDRFORGOTTENOBJECT
#define _SLDRFORGOTTENOBJECT
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrForgottenObject {
SLdrForgottenObject();
~SLdrForgottenObject();
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SLdrEditorProperties editorProperties;
};
void LoadTypedefSLdrForgottenObject(SLdrForgottenObject&, CInputStream&);
#endif // _SLDRFORGOTTENOBJECT