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#ifndef _SLDRCONTROLLERACTIONSTRUCT
#define _SLDRCONTROLLERACTIONSTRUCT
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrControllerActionStruct {
SLdrControllerActionStruct();
~SLdrControllerActionStruct();
int command;
};
void LoadTypedefSLdrControllerActionStruct(SLdrControllerActionStruct&, CInputStream&);
#endif // _SLDRCONTROLLERACTIONSTRUCT