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16 lines
370 B
C++
16 lines
370 B
C++
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#ifndef _SLDRCONTROLLERACTIONSTRUCT
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#define _SLDRCONTROLLERACTIONSTRUCT
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrControllerActionStruct {
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SLdrControllerActionStruct();
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~SLdrControllerActionStruct();
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int command;
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};
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void LoadTypedefSLdrControllerActionStruct(SLdrControllerActionStruct&, CInputStream&);
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#endif // _SLDRCONTROLLERACTIONSTRUCT
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