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#ifndef _SLDRCONTROLHINTSTRUCT
#define _SLDRCONTROLHINTSTRUCT
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrControllerActionStruct.hpp"
struct SLdrControlHintStruct {
SLdrControlHintStruct();
~SLdrControlHintStruct();
SLdrControllerActionStruct command;
int state;
};
void LoadTypedefSLdrControlHintStruct(SLdrControlHintStruct&, CInputStream&);
#endif // _SLDRCONTROLHINTSTRUCT