2023-08-09 23:45:58 +03:00
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#ifndef _SLDRTWEAKPLAYER_SCANVISOR
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#define _SLDRTWEAKPLAYER_SCANVISOR
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayer_ScanVisor {
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SLdrTweakPlayer_ScanVisor();
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~SLdrTweakPlayer_ScanVisor();
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2023-08-11 22:35:54 +03:00
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float scanDistance;
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bool scanRetention;
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bool scanFreezesGame;
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bool scanLineOfSight;
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float scanMaxTargetDistance;
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float scanMaxLockDistance;
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float scanCameraSpeed;
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2023-08-09 23:45:58 +03:00
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};
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void LoadTypedefSLdrTweakPlayer_ScanVisor(SLdrTweakPlayer_ScanVisor&, CInputStream&);
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#endif // _SLDRTWEAKPLAYER_SCANVISOR
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