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#ifndef _SLDRTWEAKPLAYERGUN_WEAPONS
#define _SLDRTWEAKPLAYERGUN_WEAPONS
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTBeamInfo.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
struct SLdrTweakPlayerGun_Weapons {
SLdrTweakPlayerGun_Weapons();
~SLdrTweakPlayerGun_Weapons();
SLdrTDamageInfo bomb;
float unknown_0xe8907530;
float unknown_0x0a9186cb;
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SLdrTDamageInfo powerBomb;
SLdrTDamageInfo missile;
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SLdrTBeamInfo powerBeam;
SLdrTBeamInfo darkBeam;
SLdrTDamageInfo darkBeamBlob;
SLdrTBeamInfo lightBeam;
SLdrTBeamInfo annihilatorBeam;
SLdrTBeamInfo phazonBeam;
};
void LoadTypedefSLdrTweakPlayerGun_Weapons(SLdrTweakPlayerGun_Weapons&, CInputStream&);
#endif // _SLDRTWEAKPLAYERGUN_WEAPONS