2023-08-09 23:45:58 +03:00
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#ifndef _SLDRSANDBOSSSTRUCTA
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#define _SLDRSANDBOSSSTRUCTA
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrSandBossStructA {
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SLdrSandBossStructA();
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~SLdrSandBossStructA();
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2023-08-11 22:35:54 +03:00
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CAssetId headArmor;
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CAssetId armorPiece2;
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CAssetId armorPiece3;
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CAssetId armorPiece4;
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CAssetId armorPiece5;
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CAssetId armorPiece6;
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CAssetId armorPiece7;
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CAssetId tailArmor;
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CAssetId soundArmorImpact;
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2023-08-09 23:45:58 +03:00
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};
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void LoadTypedefSLdrSandBossStructA(SLdrSandBossStructA&, CInputStream&);
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#endif // _SLDRSANDBOSSSTRUCTA
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